Goal

waddle

I want to be a Technical Artist.


Technical Artist : The role of the technical artist is to bridge the gap
between the issues of the creative, programming and engineer teams in game development.

I want to be a technical artist who can work for both graphic and programming.
I like both programming and 3D graphic modeling, and even game engine too! So I want to work for both.
And one day, I will make my own game! Also I want to be one part of the great game!

The tools I can use

(Advanced: ★★★, Intermediate: ★★, Beginner: ★)

  • 3DS MAX ★★★
  • ZBrush ★★★
  • Substance Painter ★★★
  • Marmoset Toolbag 4 ★★★
  • Photoshop ★★
  • Houdini (w. VEX) ★★
  • Unreal Engine 5 Niagara(VFX) ★★
  • Unreal Engine 5 BP/C++ ★★
  • Unity ★★
  • OpenFrameworks ★




Using softwares and tools for a technical artist

Technical artists must understand the fundamentals of CGI, modelling, animation, special effects software
as well as a solid knowledge of platforms such as C++ and Javascript to be able to integrate assets into
the game at the highest quality.

Technical artists may be required to use some or a combination of the following software:

  • Houdini
  • C, C++, Java, Python
  • Lua, MaxScript
  • Perl
  • Maya, 3D Studio Max
  • Adobe After Effects, Photoshop
  • Substance Painter
  • Unity, Unreal Engine



Skills required to become a technical artist

technical artists need to be expert in both the creative and technical fields,
two areas which are usually at odds. It takes a particular mindset to be equally talented in both fields.

Video game studios may look for the following skills in a technical artist:

  • High attention to detail
  • Excellent communication skills
  • Career training in VFX
  • A strong portfolio or demo reel
  • Solid understanding of art and animation pipelines
  • Familiarity with game systems and the game development process
  • Scripting skills
  • Ability to identify the best tools and software to maximize game delivery
  • Rendering and post-effects experience
  • Understanding of rigging and animation
  • Experience in physics simulations
  • Shader development experience
  • High level artistic skills - proportion, color, composition
  • Creative mindset and ability to overcome technical challenges
  • Experience in digital art content creation - high and low-poly modeling, unwrapping,
    baking, texturing, level art, etc
  • Excellent interpersonal skills in dealing with differences between creative and technical teams
  • Knowledge of high-end coding languages
(CGSpectrum (2022), Technical Artist, CGSpectrum)


Copyright 2022~2023. Soomin Lee. All pictures cannot be copied without permission.